19 May 2016

Reviews of some shite I've enjoyed/hated over the last few months #6 T.I.M.E Stories The Asylum

Cathy chose to be anxious girl, Royce picked the bitter old lady and I chose the erotic lady. We found everything we needed in the Day Room, notably the painting being a big hint later on. We went to the promenade first and Cathy received a croquet mallet after a game went awry while myself and Royce couldn’t do much with the locked gate and the strange dancing man.

The dormitory came next and Royce released the man in the bed and fought him to death, I looked out the window overlooking the park and Cathy acquired a load of items from the lockers.

In the infirmary we were told to go see Dr. Hyacinth and one of the nurses asked us to meet her in the Dormitory. Royce of course got embroiled in the male orderly attentions, so I saved him from that. We went there first and got her items then went to the good doctor who led us through a tunnel to the Park.

In the Park Royce got in a fight with a man with a gun, Cathy inspected a kiosk and I found the greenhouse. Cathy received the gun for helping defeat the man attacking Royce. In the greenhouse I fought the Manticore, Cathy discovered a hidden item and Royce discovered the dead body with another item.

We elected to go to the catacombs next and bypassed the gate with the pentagram and instead ended up stuck in the labyrinth or whatever followed by the tomb and dead end. This was roughly where we timed out.

Second run: It was lightning fast except our going to the man who wanted the plunger. Cathy chose to be the cannibal girl instead of the anxious girl second time around but myself and Royce stayed put. I knew about the plunger from the other guys talking about it but elected to say nothing and we lost time but we were flying it. We decided to fight the doctor this time and thus got stuck doing the long tunnel to the park but from there we went to the greenhouse then back into the catacombs eventually and found the gate with the pentagrams. We felt stuck right there and then as we had done absolutely everything until we eventually figured out the riddle.

This brought us to the final section which was also easy to resolve as we glided past the encounter or two and had just the right thing to get a mission successful after choosing not to assist the demonic girl with her ritual.

We received 30 points for completing it on our second run and had 3 time units to spare for a closing score of 33, making us first class agents. We got the blue and green tokens and all agreed that it was excellent. Cathy was brilliant, helping me manage the cards and whatnot and remembered where almost everything was. Royce was also a really good player as he was enjoying every minute of it.

Definitely better than Prophecy of Dragons, I loved the creepy artwork and setting. The characters were really cool too. We’re going to play MARCY Case tomorrow morning hopefully so I’ll have to keep mum about which is the right one. When we find one she’ll probably die within a few turns anyway without the antidote. If Cathy and Royce are as good as they were today at looking for every single hint and clue and exploring every option and location we should make it after a few runs.

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