Showing posts with label ffx. Show all posts
Showing posts with label ffx. Show all posts

27 May 2024

May post #1 What I've been playing lately: Resident Evil 4 OG, Skyrim*, Fallout:New Vegas again again

 More filler content! I played Original RE4 for a few sweet days in April. So good. I didn't play Professional this time like I did before, I just went for Normal to have some fun and challenge. Ashley wearing the suit of armour though made me think I should have tried Professional again. I already have the achievement and am a decent RE4 player so it would have been nice. Next time!

Skyrim I briefly picked up before casting aside again - just not that into it. I pivoted into GTA4 instead and you can see how that went in April.

FNV continues to be quite possibly my fave game of all time, or certainly in the top 5-10 games. I played a very simple challenge game of it: no companions! I always play now on Very Hard and Hardcore Mode but I always make sure to recruit ED-E and various other characters. My small armies would usually wipe out the enemy before they ever made contact. This time, I was on my own.

Resident Evil 4



I've beaten it before at least once or twice on the GameCube, then again on Normal and Professional on the PC. So it had been a while I played it on Normal. Was tough! 



But I had unlocked Leon's mobster outfit which was kind of cool but critically Ashely was wearing armour, so she was invincible and could not be captured by the enemy. Should have tried Professional!


Can't remember how I died the first time, but I think the latter 2 were that damned speedboat at the end.

Skyrim

I played this very briefly. Updates took a MILLION years.



 Like, I did the starting quests and left the burned down town with the rebels this time I think. I got as far as Whiterun and the initial Dragon fight but when they told me to haul myself to some dungeon after meeting the Greybeards I was just like UGH. 



It took a lot for me to finish Skyrim the first time a few years back, I could never get into it but once I got addicted to the smithing and enchanting it sort of worked out and the DLCs were interesting but eh.






FNV: Very Hard, Hardcore Mode, No COMPANIONS No Unique Weapons




I realised that I had never done a 'no-companion' run of this. I usually don't bother with companions in 3 and 4 but I always recruited everyone in New Vegas. More quests to do so more XP but also just nice to have a small army backing me up. I also can't use them as pack mules, human shields or golf caddies.



I did notice on my last couple of Very Hard playthroughs it was harder to keep people alive which was challenging. Some Cazador would poison Boone and he'd die before I could save him etc. Didn't need to worry about that here!



I was watching Shogun at the time so I knew I wanted to get the Katana again in this. So so good. I would want the Slayer perk later so my attacks would be ultra fast. 




Honest Hearts in its entirety (?) :


I did all the DLCs and you must use companions at different stages so I allowed myself to relax my own rules I had imposed on myself. I got to level 50 (with 2 batches of console raiders) but was 4 skill points short of having 100 in every skill! I guess I'll just have to play New Vegas again in a few months...

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I think I'm going to play a chill FFX playthrough, it's been a few years since I beat Penance and maxed out the Sphere Grid and whatnot for all characters. I still haven't won a game of Blitzball in my entire life nor dodged 200 lightning bolts so will focus on that in June, maybe. FFX-2 as well which I briefly started before.

I may also return to FF13 and do its sequels. It's only been 4 years in August since my legendary 120 hour playrthough for 100% completion...

14 January 2024

My fave music from Final Fantasy 1-13

Final Fantasy 1




Final Fantasy 2




Final Fantasy 3




Final Fantasy 4




Final Fantasy 5




Final Fantasy 6




Final Fantasy 7




Final Fantasy 8




Final Fantasy 9




Final Fantasy 10




Final Fantasy 12




Final Fantasy 13


Bonus:

Star Ocean 2 The Second Story



Golden Sun 1


Eternal Sonata







30 June 2022

Love/hate #36 Final Fantasy VI Pixel Remaster on Steam

Intro

Here we go! I played a few minutes of this on the playstation not too many years ago, at a guess in 2018. I was aware of the huge levels of hype and praise around the game and how 6 and 7 were frequently lauded as the best in the series.



Main characters/cast


Terra is the main character. No wait it’s Locke. No, Celes is very important. Or is it Edgar and Sabin? The game does a good job of making a good strong cast of characters to play as. And mercifully the game is not too tragic, though it tries to kill off people it shies away from doing anything permanent. 



Battle


Nothing too exciting here but it's all solid as ever. I usually had Sabin doing a particular Blitz, Edgar using Auto Crossbow/Chainsaw/Drill, Celes dropping a spell or attacking and Cyan using Bushido.





This is probably the first game to remove itself from rigid jobs completely, or any mixture of them, so each character is different but with the help of the espers they can all learn every magic spell and summon.




I was lucky to be having such a great party. I had few, if any game overs. I found this one a little bit easier to manage and play. I had more game overs grinding dinosaurs for experience points and whatnot in the late game.





Music/Graphics


Some damn solid numbers in here. Nothing that makes it break from the pack but the Magitek Facility is a banger, probably my favourite track from this game. The boss and battle themes were super too, especially Decisive Battle.



The opera was OK!

Graphically, it looks great as ever. I am finally done with all the sprite games but am glad I took a break between 1-2, 3-4 and 5-6. Made me appreciate them all a bit more.


Plot/Villain/Allies/NPCs


Kefka is a great villain. The Emperor Gestahl is also a great villain. I was more pissed off at Gestahl than Kefka honestly while the latter does some heinous shite the Emperor made me believe in something and betrayed me!




The gooey


I scored this slightly less than 5 as there is simply less to sink your teeth into here. The Espers give you small stat boosts every time you level up with one equipped but the removal of bonus dungeons has made any long term planning redundant. I made sure to equip specific espers to certain party members after they mastered each of them but I was casual enough about it.





I will say, without a guide there are so many things you can miss. At least 3 party members, for starters. There are just so many secrets in the game I would not have come across if not for the guide. Using the Cursed Shield in battle 256 times until it became the excellent Paladin Shield? It was actually not so bad. I equipped 2 accessories that prevented the bad effects and just grinded. 



Also I struggled to find Deathgaze initially so I just left it for a while and came back and found him in a few minutes my own way.




Conclusion

A rip-roaring conclusion to my Final Fantasy Pixel Remaster adventure. Having never played any of them before except for a few minutes of VI, they were all very good really. It was really interesting as a huge fan of 7,8,9,10 and 12 to see where all the elements came from. You could see them starting to all come together by the time 6 came around and it was like "let's just write a story and have a game with it". This was all fine and dandy until 13 when they wrote a story and were like "must we design a game as well, what a nuisance".




Was it better than 7? No way. Was it better than 1 through 5? Yes. Was it better than 8,9,10? No. Better than 13? Of course it was! Until I play the 'sequels' I will continue to place 13 near the bottom of the pile. 6 was very good and I look forward to playing it again maybe in a few years when I do all the funky-looking 2014 Steam re-releases.




The whole Kefka or Sephiroth thing can be put to bed by me. I was really disappointed that Kefka just sat in his final dungeon while I went around collecting power and my allies. Even in previous editions 1-5 the final bosses found ways to dick you around until you finally decided to go murder them.




The strong cast with multiple stories going on throughout the game with nice resolutions and heartbreaking moments really made this game shine over the previous 5 remasters. There were also tons of secrets and interesting places and things to do that made it special but again this one benefitted from having 5 games before it making mistakes that it could learn from.

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The achievements were grand - I had missed the Blue Flan in the Magitek Facility so I went back after the game was finished and got him with an earlier save file. I didn't mind as I got to hear the awesome facility music again! It was the last thing I did. Took an hour or two to power through the story. Before that, Siegfried was tough but I just made Celes a 16-hitter. Also the 777 death thing took a while but I just sat down one day with Setzer and grinded it. It kept hitting me so I gave up on it and came back later.






The ending was quite cute.

01 February 2022

Love/hate #34 Final Fantasy IV Pixel Remaster on Steam 100%



 Just going to post this real quick while it's still on my mind. Writing this mid-January when I actually finished it.

Main characters/cast

I really liked Cecil, the conflicted Dark Knight. Really cool to play a Dark Knight after 3 games of fighting against them. His love interest, Rosa, is a White Mage. His buddy from childhood, Kain, is a Dragoon, who are awesome. This is a love triangle established early but Rosa clearly prefers Cecil. They are a decent bunch to start out with, at least they have names. Also Cecil has such a badass picture:

Other characters that join later include Rydia the summoner girl, Yang the Monk, Edge the Ninja Cid the Engineer, Palom and Parom the mage twins and Edward the Bard. They are all nicely established, perhaps even more so than Rosa and Kain. They all cycle in and out the only constant is Cecil and unfortunately I did not get to have my pre-planned Attack party of Cecil-Kain-Yang-Cid-Edge for the last part of the game but was fine.

Battle

I used Cecil to attack mainly and sometimes heal the party outside of battles, not like he was using his MP otherwise. Rosa healed all the time. I sometimes had her use Pray to heal as it cost no MP. Kain was either Jump or Attack. Rydia would blast most enemies with Bio for second half of game. At the very very end she used more Flares. Finally Edge would usually Attack but his Throw helped me defeat the scary end boss.



There are a bunch of guest characters beyond the 5 I discussed above, namely Edward and Cid and so on. I liked them but I can see how they were not solid enough to go to the end of the game with. Edward certainly was crappy really. I was not enamoured with the twins or FuSoYa or Tellah or any of the mage guest characters. Out of all of them I would have liked Cid and Yang to stay but it's fine. Probably better I didn't trade out Rosa as she can heal so well while Rydia was the weak link but never got hurt much in the back row and provided classic magical artillery fire on groups of enemies. Also her Summon is very powerful and was useful in beating a lot of the optional and main quest bosses.



Crucially FF4 is now Action Time Battle or ATB, after three games of slower turn based now we have the ATB gauges! I set mine to Wait otherwise I would've died. I mainly auto-battled so had to be careful that my setup was correct. So I had to pay a bit more attention to battles this time but was a good thing. I was a bit worried that I was just going to auto battle through all these pixel remasters. At last, I was selecting particular courses of action. Certain enemies would become invulnerable at certain times and others might counter attack constantly if attacked so paying attention was more important.

Minigames

There are none. Moving on.

Music/Graphics

A slightly better selection this time around. FF2 still sticks in my mind as the best so far but there were some good ones here. Particularly at the end, the Moon and its dungeons were cool. Kind of cool to see the early versions of later game tracks throughout the game here, such as the Prelude.



Graphics are as good as ever but I think I'm tiring of the pixels a bit.

Plot/Villain(s)/Allies/NPCs

An orphaned Dark Knight and his buddy must go out into the world and seize Crystals by force for the land of Baron. So there is a lot of brutality at the start but thankfully our heroes come to their senses and try to undo Baron's plan. Aerith dies in FF7 sure but Christ a lot of characters die in the first four games.



You go on a long convoluted quest to stop all the Crystals being stolen and the evil villain's plan being activated but of course their plan comes all the way to 99% and our heroes must defeat them personally in a final battle. At least its not EXACTLY a Giant Space Flea from nowhere BUT there is a lot of man behind the man in this game. It's not bad but you do gradually zero in on the true baddy after running through a gauntlet of enemies.

All the games have Crystals and whatnot so far and the same graphics so I feel like they are all running together a bit in my mind. A lot of the side characters are fun and interesting and their dialogue updates as things change throughout the game so that creates a nice feeling of change and growth.


The gooey

There is not a whole lot to see here sadly. Spells cost MP and most characters run out fairly quickly. While Rydia and Rosa have a few hundred MP by the end of the game you often have to economise your spells. Its not worth casting Meteor for 99MP if you can only do it 6 times. Bio cost 20MP so I would spam that at groups and do maybe 1000 damage on average, more if one enemy left. Rosa has Curaja for 40MP I think but Curaga was 18MP so she would spam that. By the end of the game I had burned through most Ethers and Elixirs - I was never stuck for MP but the option to buy Ethers came very late in the game this time.

As for the guys - Attack is the only real option; Throw was less powerful and Shurikens are too expensive, late game and nerfed. Jump for Kain is pretty much all he can do, or Attack, he has 0MP. All the guests had interesting abilities but it all came back to the basics in the end. Except FuSoYa - he had every spell but like 180MP so I would get him to spam his ability, Regen, which was very slow but something.



There are no class changes or Jobs or anything (with one major Plot exception) so kind of a step back from FF3. No upgrades to any characters really unlike 1 and 2 and 3. They all get progressively stronger while I felt the game was easier, I did not game over until the very very end against the optional Dark Bahamut and all it took was me changing strategy for him. But I never felt like it was possible to hit on an OP strategy or build with any character that broke the game or anything.



So all in all a disappointment on this front, not a while lot to plan for at all. But I hear FF5 more than makes up for it...

Conclusion

So a slight upturn from FF3 but barely, FF4 had better music, characters and plot but weaker stuff like battling and mechanics.

I knew I liked it more early on but again just a tiny bit more than FF3.

Of the Pixel remasters:

FF1 = 60.5/100
FF2 = 62/100
FF3 = 58/100
FF4 = 59/100

Apparently 5 has amazing mechanics and job system and weaker plot, while 6 is lauded as the greatest title. I now have 5 in my library so might crack into it soon, am feeling a bit poorly. I actually have the 3D game as well but I can save all those versions for some other time if I want to.

The achievements were a tiny bit harder to get here, namely the obscure item drops. Took a bit of the postgame to collect those but only an hour or two. Also the level achievement creeps up every game, this game needed all 5 of the main party to be 70.

There was a particularly infamous series of drops namely the Hidden Summons for Rydia such as Goblin and Cockatrice. I had Goblin and Bomb but had to grind for the other 3 but it did not take that long at all thankfully. Another one to acquire the ultimate armour was toughter, getting the Pink Tail was apparently once a 1/64 chance but I got it in like 5 battles. I was happy with that as I sometimes have flashbacks about my grind versus the Adamantortoises etc. in FF13.

23 February 2020

Clearing the backlog #5 Final Fantasy X REMASTERED on Steam

Here we go again. I posted back in January 2018 about my playthrough in August 2017. It must have been the first game I played to completion on this laptop. I bought it for a grand with emergency tax money at the start of August 2017 and it's still kicking. I played FFX and cleared it but didn't really go out of my way to get all the achievements. Because it's combined with FFX-2, I will need to clear that as well to get 100% completion on Steam. Sigh.

Achievements in FFX left to do:

  • Win at blitzball
  • Win a blitzball tourney
  • Pass all chocobo training
  • Dodge 200 lightning bolts
  • Win Chocobo race with a time of 0.0.0
  • Get 5 treasure chests in a race at Remiem Temple and win
  • Unlock all slot reels
  • Get all celestial weapons
  • Find all 26 Al Bhed Primers
  • Complete one sphere grid
  • Complete all sphere grids
  • Defeat Penance
  • Defeat Nemesis
  • Watch Eternal Calm
  • Get all FFX achievements.

Phew.

Eternal Calm is a video you can watch. 15 minutes long and unskippable, but, yeah.

Penance will require beating all the Dark Aeons.

Nemesis requires capturing 10 of every monster and beating every creation.

One sphere grid should be grand. All of them... fine. Cactaur King for AP.

I think I'm missing the 4 missable primers in my completed save file. Might just start fresh anyway.

All celestial weapons... I can get a lot of the parts easily enough. A few are 'behind' some of these other achievements, Lulu's from the 200 bolts and Tidus with the chocobos.

I never cared for the chocobo training or race. Will have to change that.

Blitzball... BLITZBALL how I hate it.

Feck it. I'll post this now and update as I play over the next 2+ weeks or so. I want to play FF13 in March to celebrate it's 10th anniversary so there is that too.

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Update 29 Feb 2020:

Unlocked Eternal Calm by watching the damn video.




^ Took a 'break' to beat the first few Dark Aeons to unlock Penance. Just Anima, Yojimbo and the Sisters to go.

Completed sphere grid w/ Tidus. Wasn't too difficult:



Completed sphere grid w/ everyone - this was tedious. Grand with everyone except Yuna, who lacked Overdrive abilities so had to grind to get them then eventually got everything.


^ Everyone in the party is hanging out in the bottom left so I'm going to use maybe 10-15 Clear Spheres here then beat Greater Sphere a bunch of times to get Fortune Spheres. Use about 10-20 of those for +40 to +80 luck in this corner then beat Earth Eater a bunch of times to get Tidus, Wakka, Auron , Rikku minimum to 80-100 luck. That should apparently be enough to beat the two superbosses.

These are the 'easy' ones. No idea how I'll do with Blitzball and Chocobos.