12 July 2026

July post #2 Gale Origin Mode do-over Honour Mode

 So I hit New Game on the 10th of July into the 11th of July and have now completed Act 1. Managed to do it in about 14 hours or so, which is about par for my recent Saoirse run. I was able to clear Act 2 twice recently in about 8 or 9 hours with no long rests so am hoping to repeat that, is it doable?

The party so far

Gale Evocation Wizard 7

Wizards really got nerfed in Bg3. I have zero desire to scribe a load of spell scrolls; often its just better to pick what you actually need at level up and simply use the scroll and move on.

I have Fireball and Wall of Fire etc now so should be fine.

Lae'zel Swarmkeeper Ranger 7

Occasionally she is the MVP, occasionally she is just there. Swarmkeeper extra damage after hitting with attacks plus Hunter Mark pops off crazy damage; not as much as an Open-Handed Monk but it's nice seeing numbers everywhere.

It's nice to have someone with decent HP, armour and damage potential but it's far from the most exciting. Super satisfying to do the Swarm Attack after hitting once though. Not sure if I prefer Bees, Jellies or Moths yet, I've been alternating every level.

Shadowheart Starry Druid 7

Not sure how to feel about this; I was using Starry form a lot in second half of Act 1 (levels 4>6) so a lot of the swamp, Goblin camp, Underdark and Forge but other than the incredible bonus action breath it wasn't amazing. 

For the last bit in the monastery I had her take an Elixir of the Colossus and go Owlbear so she was 5005kg and with Tavern Brawler she was just a monster. Constantly in the way but Crushing Flight and double claws attack could do a tasty 40-60 damage everytime.

Astarion Lore Bard 7

Probably the least effective member, but he gets the job done. Dual wielding blades and dual wielding crossbows; occasional buffs and healing, increasingly large number of control spells.

Timeline so far

10 July 2026 - new game; cleared as far as level 4;

11 July 2026 - cleared from level 4 all the way to level 7 right as I picked up the Blood of Lathander; barely defeated creche boss and then Undead fight at end of Act 1 (crashed again due to Void Bulb / Wall of Fire shenanigans) and met Elminster, saved in camp right as we moved to Act 2.

Assessment

It's going fine; still not in love with druids but they can be fun; Rangers are fine too; plus bards... and wizards it's like I'm playing all the classes/subclasses I am least interested in (in Bg3). Looking forward to the Shadowheart All-Cleric run and Karlach All-Barbarian run more now.

Also these Origin runs are just the death of interesting characters; Gale is such a great character but when you play as him you only hear him in banter while travelling around, he just becomes a silent protagonist. Really looking forward to my 'Dark Urge as Sorcerer' run in the future, they nailed that.

11 July 2026

July post #1 Gale FAIL Honour mode run Origin 4

 I started as Gale on a whim on 10th of July 2026 - Bg3 is my comfort game these days so fuck it, what's yet another Honour Mode run?

The party

Gale Wizard: Evocation 5

Blaster wizard who rarely got to blast! I was just short of Level 3 spells so was not too exciting. I had him with higher Con and lower Cha so while he had more HP I failed a lot of Persuasion checks.

Lae'zel Wizard: Bladesinger 5

Bladesinging is always cool, one of my fave concepts. Boiled down to just Lae dual-wielding and occasionally Bladesinging (only 2 charges so was not often used).

Shadowheart Wizard: Abjuration 5

I had an idea to make her a sort of frontline tank but it never really popped off.

Astarion Wizard: Divination 5

I heard Divination was Op so went for it; was initially thinking Necromancy but it's so weak compared to Death Cleric. It was kind of annoying as when I had Portent Dice it would ask constantly if I wanted to use them and the rolls sucked.

Timeline of events

10th July 2026 - I managed to make it to level 4 and had just cleared the Goblin camp when I decided to push onto Flind's cave. I let them kill the two guys and go inside as usual but then as I set down some smokepowder barrels at the mouth of the cave I was caught and combat initiated! One acid arrow later andthe whole party was wiped.

As this is not my first rodeo I was not too upset, I barely reacted to the ending. I decided to honourably delete my save file and left it for a bit; I hopped back on a New Game later and got as far as I did in 8 hours in 4 hours. I went with a different setup: Gale locked in as Wizard but SH as Stars Druid, Lae as full Ranger, Astarion as Lore Bard. Basically all the stuff I never use/otherwise multi-class. I decided against Sorcerer for now, that's for the Durge run and is powerful. TBC.

Assessment

I was kind of bored - I hate long resting so my Wizards were reduced to cantrips and crossbows, not very exciting but it was mostly working. I use a lot more exploits now where possible (explosive barrels and whatnot) to reduce playtime and grind. I prefer my new 'under-used classes' party headed by a full Wizard Gale. I always multi-class away from Ranger so will be interesting to see full Ranger 12 (loving Swarms so far) plus Starry Druid and Lore Bard (loved Swords, others are eh).

30 June 2026

June post #6: Baldur's Gate 3 Tav Run. Honor Mode Completed 6 times. Saoirse 24 hour

Shortly after finishing up as Lae'zel I booted up a fresh run as Astarion. The gimmick this time will be 'all-rogues' and doing a somewhat evil (probably more chaotic) run.

The party

Tav Paladin: Oath of Vengeance 11 / Warlock: Hexblade 1

Went back to my roots. I just wanted to be something strong and reliable with access to strong persuasive skills to breeze past certain parts of the game.

Playing a Drow for the first time - tons of unique dialogue for sure in Act 1.



Lae'zel Monk: Open-Hand 8 / Rogue: Thief 4

My fave with one of my fave builds now. With a Strength elixir she was often our MVP.

t

t

Shadowheart Cleric: Light 12 ???

I initially had her switch to Starry Druid but it didn't excite me much; then she was Light Cleric for a bit and just didn't really add much.

t

t

NOT-Karlach Barbarian: Berserker 8 / Rogue: Thief 4

I had accidentally pissed off the Grove forever this time so Karlach was mad at me when I tried to recruit her. Cue me immediately going to Withers and hiring Not-Karlach.

She's FINE my main issue is I seem to have outgrown the Throwing warfare a bit; while amazing and powerful, it can be a bit annoying waiting for the returning weapon to return sometimes. I prefer having a two-handed GWM build now to just wallop enemies, much more plug and play.

t

Jaheira Ranger: Gloomstalker 5 / Fighter: Champion 4 Rogue: Assassin 3

When in doubt, go back to one of your first OP builds. I was missing having the extra banter Karlach would have provided (Not-Karlach would very rarely talk) so as soon as I got Jaheira I switched her in.

t

Minthara 

t

t

Timeline of events

3rd June 2026 - s

Assessment

It was good! B

25 June 2026

14 June 2026

June #3 post: Baldur's Gate 3 Origin Run 3: Astarion. Honor Mode Completed 5 times

Shortly after finishing up as Lae'zel I booted up a fresh run as Astarion. The gimmick this time will be 'all-rogues' and doing a somewhat evil (probably more chaotic) run.

The party

Astarion Arcane Trickster

I was able to replace Fire Bolt with Friends which would come in handy in some social encounters. He has the Warped Headband of Intellect and Club of Hill Giant Strength, plus the Sussur Dagger (handy to have).

The main spell use was Shield for reactions, ritual Longstrider and Feather Fall. Very rarely used Level 2 slots, but Knock came in handy a few times plus of course Cloud of Daggers.

Astarion will ascend!

Shadowheart Swashbuckler

Shadowheart can use a shield thanks to martial training or whatever so that came in handy.

Her big contributions were to cast Vicious Mockery, which I fell in love with. I avoided it multiple times as a Bard and whatnot in Bg3 so far BUT the dialogue is so funny. Addictive. Also helped set up 'Dirty Advantage' for Sneak Attacks. Rakish Sneak Attacks were pretty good for her.

She became a Dark Justiciar as I had not done enough good stuff AND said nothing at all when we met the Nightsong. So for the first time in almost 10 playthroughs I saw the NS murdered. Aw! SH was even more badass afterwards though, some of the Shar powers helped with Rogue stuff.

Gale Assassin

This is my fave subclass for Rogue and for combining with Gloomstalker and whatnot, so I had some experience with it. The plan was to recruit Minthara and have Gale sit in camp BUT Gale actually killed Minty with an arrow. Oops!

Gale helped set up loads of surprise rounds and murdered loads of stuff in one shot, so was possibly an MVP at various points. He struggled a bit versus Undead but so did all of the party. He could also wear a shield so was solid, but mostly just sniped.

The plan is to make him God for the first time, but we shall see.

Lae'zel Thief

Lae'zel is one of my fave companions if not my most fave; she got relegated to the somewhat wishy washy Thief subclass. The extra bonus action is amazing on so many different classes and I have dipped into it various times; here as a pure Thief it was underwhelming BUT not too bad. She can't wear a shield so was dual-wielding, which works well with the extra bonus action. 

I re-specced her at the start of Act 3 to have Lucky which I have never used before, Dual-Wielding and dropped Defensive Duelist (crap) plus Alert as she has fixed Dexterity at 18 thanks to the Gloves, allowing me to invest more in her mental stats for defence. I forgot to buy the Risky Ring in Act 2 so will pick it up in Act 3 and have her fish for attacks.

The plan is for her to ride off into the sunset with Orpheus, but we shall see.

Timeline of events

3rd June 2026 - started the run, got as far as Withers' Temple.

6th June 2026 - few tight corners but got the party to level 4; they seem more durable than the fighter party somehow.

7th June 2026 - Underdar struggles; I usually avoid the Bulette now. I've killed him a few times on HM it's fine.

8th June 2026 - Arcane Tower cleared and level 5;

9th June 2026 - managed to sneak 2 pieces of mithral equipment and not attack Grym at all; killed Nere to get level 6; cleared the whole creche minus the boss and reached level 7;

10th June 2026 - cleared all of Act 2 in one session minus Myrkul fight.

11th June 2026 - beat Myrkul; was a slow grinding fight but fine; almost forgot to do the Thaniel quest and save the Shadowlands on way out; killed various Giths at end of Act 2/start of Act 3. Stopped at entrance of Rivington around level 10.

12th June 2026 - cleared a good chunk of Rivington and into BG

13th June 2026 - finished the game; House of Shar was trivial with DJ Shadowheart; Cazador was also trivial with Origin Astarion who Ascended. Killed Raphael. Killed Auntie Ethel in Act 3 for the first time and on HM. Killed Orin the usual way, knocking all her servants off the ledges and then sniping her. Some close calls but all good. Killed Ansur and Gortash. I had like 10 scrolls of Globe of Invulnerability stolen so was trivial but some scary moments. Everything done more or less, I went to the brain and managed to methodically kill all of the Emperor's lackies and the brain itself.

Astarion Ascended, Gale was God, Lae'zel is the Comet (sorry Orpheus) and Shadowheart was the Mistress of the Dark or whatever.

Assessment

It was good! Better than the all-fighter party. I dominated much of Act 1 and 2 which sneak attack criticals and whatnot but started to lag a bit in Act 3; the problem was equipment. In the final session I acquired the Bhaalist Armour which made everything vulnerable to Piercing so I would just have Shadowheart fly near the enemy, then everyone else would shoot them. Rinse repeat.

Thief was somewhat underwhelming all game but made it work as Dual-Wielding Medium Armour Lae'zel. Swashbuckler was better; Vicious Mockery/Dirty Disadvantage was very handy plus Rakish Sneak Attacks. Arcane Trickster was OK, very seldom used spells outside the occasional ritual, cantrip or Shield reaction. Assassin was great as ever for starting surprise fights.

What's Next

I will probably take a short break from BG3 it's been a crazy month and a half or so since I started playing it again almost every day.

I have Wyll, Lae'zel and Astarion runs done now; all that's left is Shadowheart, Gale and Karlach.

I think Karlach has to be an all-barbarian suicide run to Gortash's coronation. But the other two will probably be Shadowheart all-Cleric (easy) and Gale all-Wizard(might be too hard for me). Maybe instead of Gale All-Wizard, it will be All-Mage, as in, Wizard Gale plus Sorcerer, Warlock, Druid? Or something? I have no experience with Wizard in BG3 but plenty in 5e; 'all-mage' at least reduces some of the equipment overlap but is still challenging.

Aside from that maybe an all-Bard run as Tav/Durge some other time; then whatever else!

04 June 2026

June #2 post: Baldur's Gate 3 Origin Run 2: Lae'zel. Honor Mode Completed 4 times now Baldur's Gate 3 100% achievements 54/54

 I had the idea to do an all-fighter party. Strong, but with some weaknesses.

The party

Lae'zel Eldritch Knight.

I called it boring in my Wyll run but figured it made the most sense to make Lae a gish and have options. The best option starting out was the Friends cantrip. This made a lot of the dialogue encounters easier for Lae'zel, who also has access to Astral Knowledge and Guidance from Astarion the Arcane Archer. The other great thing starting out was the other cantrip, Booming Blade. So great to inflict it on enemies then push them, so when they go to move BOOM.

But yeah Great Weapon Master, 22 Strength, Alert, access to excellent Gith equipment, first dibs on stuff like Ketheric's armour and so on... Lae has been great as always. I spent all 4 inspiration points trying to resist the astral tadpole but unfortunately for Lae she became half-illithid. Oh well, I tried. Astarion had munched most of the tadpoles prior to that but Lae now had a bunch of powers for free. She took one (1) after the zaithisk which also ended badly.

Astarion Arcane Archer (Triple A or AAA).

AAA had been so good before I brought him back. I also felt bad how things ended in previous run. He was also the only person chugging tadpoles for most of the game.

Arcane Archer (AA) I had briefly dabbled with long ago and noted the extremely low chance of inflicting the effects that time, mainly because I hadn't invested in Intelligence. In this run, I got AAA the Intellect Headband which locked his Intelligence at 17, a perfectly respectable +3. Combined with Dexterity 20, Sharpshooter and Alert he was probably the MVP once again. The Joltshooter also helped a lot early on.

Wyll Battlemaster

Poor Wyll - after being sort of an everyman last game, he fell between the cracks again here. I made him sword and board with dual hand crossbows to kind of stay flexible and reduce the pressure on equipment. All-fighter party meant less heavy armour and whatnot to go around. He became Blood of Lathander keeper for Act 2 and was generally just in a supporting role.

Only by mid Act 3 and with some major fights coming up I decided to re-spec him as more of a pure archer. His Strength was at 20 but I switched it to Dexterity 20, Sharpshooter and Alert. So he can back up Astarion in the ranged department and apply Trip/Push/Disarm maneuvers from range. Karlach and Lae'zel stay up front.

Karlach Champion

A bit like Wyll, Karlach suffered a bit too from equipment and purpose perspectives - Champion is not very exciting, and I have her specced as a Two-Handed fighter as well so she often seems like a less-good Lae'zel who gets the excellent Gith swords.

Also, I meant to give her the Astarion Strength potion but accidentally made Lae chug it to get 22 Strength instead. Oops! Oh well. 20 is plenty and sometimes it's 27 with Cloud Giant Elixir. Karlach also gets the Risky Ring to make her more interesting. She's been solid, just not very exciting. This borderline meme party all-fighters was less exciting than I thought!

Bonus table of planning (last edit)

LaezelAstarionWyllKarlachRespecs
Strength15>16>20>228*[19]8(elix)8
Act 1 laezel nerf dexterity to 8; reinvest16/8/16/14/10/10
Dexterity816>2016>2016>20
Act 3 laezel nerf con 8; 15/8/8/16/13/12 use hair str16 feats str>20;GWM,alert
Constitution1616168
Act 3 karlach 8/16/8/14/14/12 use amulet health/giant gloves
Intelligence88*[17]1014
Act3 Wyll make a bowman?
Wisdom12141416
Act3 respech Karlach to improve saving throws, use gloves of giant/health amulet
Charisma10121012Act 3
Feat (4)Str18Dex18Dex18Dex18Rivington all.
Feat (6)Str20Dex20Dex20Dex20Ansur.(Wyll)
Feat (8)GWMSharpshooterSharpshooterGWM
Gortash tower(Karlach)
Feat (12)AlertAlertAlertAlertOrin usual
Extrashag15str>16Tadpoles.AstarionPot22
House of Hope.(Lae>Hammer)
Extrasast pot oops22necrothay?
Try Cazador? (Astarion)
HelmetGrymIntelligence17
Finish the game. Orpheus Illithid. OR Karlach?
ArmourRaph/KethBhaal/EmpBhaal/EmpRaph/Keth
WeaponsSilver SwordClubStr19Blood?Balduran
RangedTitanbowDarkfireDual Xbows.
Shield-any3+ shield?-
NecklaceGith?Health
CloakProtect
GlovesDEXArcherGiantgloves.
Ring1ArcaneSynergyRisky Ring?
Ring2
BootsClick HeelsNo slip.
ElixirCrit-fish?Strength.Bloodlust.

Timeline of events

27th May 2026 - started the run. Did not free Shadowheart and murdered her on the beach. Slapped Gale's hand into the Abyss. Recruited Ast/Kar/Wyll. Got to level 4.

28th May 2026 - level 5; cleared most of the Underdark/Forge

29th May 2026 - defeated Ethel for a Strength hair, beat Flind, beat the Gith patrol, could not defeat Grym (lack of bludgeoning etc) so nabbed the Adamantine Scale Mail I made and fled. Got to Mountain Pass at level 6.

30th May 2026 - cleared the creche completely and got deep into Act 2; almost party-wiped in monastery when the Lathander traps knocked 2-3 people off the edge for first time ever! Twice!

31st May 2026 - cleared Shadowlands

1st June 2026 - cleared all of Rivington minus Ansur and Gortash, cleared most of the Lower City encounters too (sewers, Bhaal entrance, Lorroakan). Also finally got the Karlach Hot Date achievement, the last one I needed. 100% completion achievement-wise!

2nd June 2026 - killed Raphael easily, Ansur easily, killed Orin easily, killed Gortash easily... killed Cazador easily for the first time. Killed Sarevok for the first time ever and on Honour Mode when my Friends cantrip aggravated him right after I became the Bhaal assassin. Oh well. Saved before Morphic Pool.

3rd June 2026 - finished the Lae’zel Honour Run. I initially snuck up and beat it OK (Orpheus the Flayer was killed twice but everyone else was fine) but took over the brain in my name because it was funny. Then I noticed my game had saved at the base of the brain stem so did it again; way better second time, both times I stayed put and killed the dragon, emperor and guardians; then the mind flayers, then went in. Two Globes and lots of Haste Spores/Mind Sanctuary helped. Brain couldn’t take a round of piercing arrows followed by Karlach/Lae’zel slashing. Anyway, the second time I rode off into the Astral Plane, Karlach died on the beach; the party was OK. Karlach refused to go to Avernus and would not offer to be Flayer so yeah. 

Assessment

Anyway it’s over, the all-fighter party was supremely strong in the end but was a rocky road with limited options sometimes. 

What's next

I managed to resist clicking New Game immediately as it had been a long day BUT am scheming about a Karlach all-barbarian run. Maybe that's a little too close to an all-fighter run. It'll be fine as I am comfy with the Barbarian class and will have d12 to my health but idk, seems like a bit of a repeat of the fighters gimmick in a way. A challenge would be a 'weaker' class like Rogue or one of the magical classes; supremely powerful eventually but fragile starting out.

July post #2 Gale Origin Mode do-over Honour Mode

 So I hit New Game on the 10th of July into the 11th of July and have now completed Act 1. Managed to do it in about 14 hours or so, which i...