14 June 2026

June #3 post: Baldur's Gate 3 Origin Run 3: Astarion. Honor Mode Completed 5 times

Shortly after finishing up as Lae'zel I booted up a fresh run as Astarion. The gimmick this time will be 'all-rogues' and doing a somewhat evil (probably more chaotic) run.

The party

Astarion Arcane Trickster

I was able to replace Fire Bolt with Friends which would come in handy in some social encounters. He has the Warped Headband of Intellect and Club of Hill Giant Strength, plus the Sussur Dagger (handy to have).

The main spell use was Shield for reactions, ritual Longstrider and Feather Fall. Very rarely used Level 2 slots, but Knock came in handy a few times plus of course Cloud of Daggers.

Astarion will ascend!

Shadowheart Swashbuckler

Shadowheart can use a shield thanks to martial training or whatever so that came in handy.

Her big contributions were to cast Vicious Mockery, which I fell in love with. I avoided it multiple times as a Bard and whatnot in Bg3 so far BUT the dialogue is so funny. Addictive. Also helped set up 'Dirty Advantage' for Sneak Attacks. Rakish Sneak Attacks were pretty good for her.

She became a Dark Justiciar as I had not done enough good stuff AND said nothing at all when we met the Nightsong. So for the first time in almost 10 playthroughs I saw the NS murdered. Aw! SH was even more badass afterwards though, some of the Shar powers helped with Rogue stuff.

Gale Assassin

This is my fave subclass for Rogue and for combining with Gloomstalker and whatnot, so I had some experience with it. The plan was to recruit Minthara and have Gale sit in camp BUT Gale actually killed Minty with an arrow. Oops!

Gale helped set up loads of surprise rounds and murdered loads of stuff in one shot, so was possibly an MVP at various points. He struggled a bit versus Undead but so did all of the party. He could also wear a shield so was solid, but mostly just sniped.

The plan is to make him God for the first time, but we shall see.

Lae'zel Thief

Lae'zel is one of my fave companions if not my most fave; she got relegated to the somewhat wishy washy Thief subclass. The extra bonus action is amazing on so many different classes and I have dipped into it various times; here as a pure Thief it was underwhelming BUT not too bad. She can't wear a shield so was dual-wielding, which works well with the extra bonus action. 

I re-specced her at the start of Act 3 to have Lucky which I have never used before, Dual-Wielding and dropped Defensive Duelist (crap) plus Alert as she has fixed Dexterity at 18 thanks to the Gloves, allowing me to invest more in her mental stats for defence. I forgot to buy the Risky Ring in Act 2 so will pick it up in Act 3 and have her fish for attacks.

The plan is for her to ride off into the sunset with Orpheus, but we shall see.

Timeline of events

3rd June 2026 - started the run, got as far as Withers' Temple.

6th June 2026 - few tight corners but got the party to level 4; they seem more durable than the fighter party somehow.

7th June 2026 - Underdar struggles; I usually avoid the Bulette now. I've killed him a few times on HM it's fine.

8th June 2026 - Arcane Tower cleared and level 5;

9th June 2026 - managed to sneak 2 pieces of mithral equipment and not attack Grym at all; killed Nere to get level 6; cleared the whole creche minus the boss and reached level 7;

10th June 2026 - cleared all of Act 2 in one session minus Myrkul fight.

11th June 2026 - beat Myrkul; was a slow grinding fight but fine; almost forgot to do the Thaniel quest and save the Shadowlands on way out; killed various Giths at end of Act 2/start of Act 3. Stopped at entrance of Rivington around level 10.

12th June 2026 - cleared a good chunk of Rivington and into BG

13th June 2026 - finished the game; House of Shar was trivial with DJ Shadowheart; Cazador was also trivial with Origin Astarion who Ascended. Killed Raphael. Killed Auntie Ethel in Act 3 for the first time and on HM. Killed Orin the usual way, knocking all her servants off the ledges and then sniping her. Some close calls but all good. Killed Ansur and Gortash. I had like 10 scrolls of Globe of Invulnerability stolen so was trivial but some scary moments. Everything done more or less, I went to the brain and managed to methodically kill all of the Emperor's lackies and the brain itself.

Astarion Ascended, Gale was God, Lae'zel is the Comet (sorry Orpheus) and Shadowheart was the Mistress of the Dark or whatever.

Assessment

It was good! Better than the all-fighter party. I dominated much of Act 1 and 2 which sneak attack criticals and whatnot but started to lag a bit in Act 3; the problem was equipment. In the final session I acquired the Bhaalist Armour which made everything vulnerable to Piercing so I would just have Shadowheart fly near the enemy, then everyone else would shoot them. Rinse repeat.

Thief was somewhat underwhelming all game but made it work as Dual-Wielding Medium Armour Lae'zel. Swashbuckler was better; Vicious Mockery/Dirty Disadvantage was very handy plus Rakish Sneak Attacks. Arcane Trickster was OK, very seldom used spells outside the occasional ritual, cantrip or Shield reaction. Assassin was great as ever for starting surprise fights.

What's Next

I will probably take a short break from BG3 it's been a crazy month and a half or so since I started playing it again almost every day.

I have Wyll, Lae'zel and Astarion runs done now; all that's left is Shadowheart, Gale and Karlach.

I think Karlach has to be an all-barbarian suicide run to Gortash's coronation. But the other two will probably be Shadowheart all-Cleric (easy) and Gale all-Wizard(might be too hard for me). Maybe instead of Gale All-Wizard, it will be All-Mage, as in, Wizard Gale plus Sorcerer, Warlock, Druid? Or something? I have no experience with Wizard in BG3 but plenty in 5e; 'all-mage' at least reduces some of the equipment overlap but is still challenging.

Aside from that maybe an all-Bard run as Tav/Durge some other time; then whatever else!

04 June 2026

June #2 post: Baldur's Gate 3 Origin Run 2: Lae'zel. Honor Mode Completed 4 times now Baldur's Gate 3 100% achievements 54/54

 I had the idea to do an all-fighter party. Strong, but with some weaknesses.

The party

Lae'zel Eldritch Knight.

I called it boring in my Wyll run but figured it made the most sense to make Lae a gish and have options. The best option starting out was the Friends cantrip. This made a lot of the dialogue encounters easier for Lae'zel, who also has access to Astral Knowledge and Guidance from Astarion the Arcane Archer. The other great thing starting out was the other cantrip, Booming Blade. So great to inflict it on enemies then push them, so when they go to move BOOM.

But yeah Great Weapon Master, 22 Strength, Alert, access to excellent Gith equipment, first dibs on stuff like Ketheric's armour and so on... Lae has been great as always. I spent all 4 inspiration points trying to resist the astral tadpole but unfortunately for Lae she became half-illithid. Oh well, I tried. Astarion had munched most of the tadpoles prior to that but Lae now had a bunch of powers for free. She took one (1) after the zaithisk which also ended badly.

Astarion Arcane Archer (Triple A or AAA).

AAA had been so good before I brought him back. I also felt bad how things ended in previous run. He was also the only person chugging tadpoles for most of the game.

Arcane Archer (AA) I had briefly dabbled with long ago and noted the extremely low chance of inflicting the effects that time, mainly because I hadn't invested in Intelligence. In this run, I got AAA the Intellect Headband which locked his Intelligence at 17, a perfectly respectable +3. Combined with Dexterity 20, Sharpshooter and Alert he was probably the MVP once again. The Joltshooter also helped a lot early on.

Wyll Battlemaster

Poor Wyll - after being sort of an everyman last game, he fell between the cracks again here. I made him sword and board with dual hand crossbows to kind of stay flexible and reduce the pressure on equipment. All-fighter party meant less heavy armour and whatnot to go around. He became Blood of Lathander keeper for Act 2 and was generally just in a supporting role.

Only by mid Act 3 and with some major fights coming up I decided to re-spec him as more of a pure archer. His Strength was at 20 but I switched it to Dexterity 20, Sharpshooter and Alert. So he can back up Astarion in the ranged department and apply Trip/Push/Disarm maneuvers from range. Karlach and Lae'zel stay up front.

Karlach Champion

A bit like Wyll, Karlach suffered a bit too from equipment and purpose perspectives - Champion is not very exciting, and I have her specced as a Two-Handed fighter as well so she often seems like a less-good Lae'zel who gets the excellent Gith swords.

Also, I meant to give her the Astarion Strength potion but accidentally made Lae chug it to get 22 Strength instead. Oops! Oh well. 20 is plenty and sometimes it's 27 with Cloud Giant Elixir. Karlach also gets the Risky Ring to make her more interesting. She's been solid, just not very exciting. This borderline meme party all-fighters was less exciting than I thought!

Bonus table of planning (last edit)

LaezelAstarionWyllKarlachRespecs
Strength15>16>20>228*[19]8(elix)8
Act 1 laezel nerf dexterity to 8; reinvest16/8/16/14/10/10
Dexterity816>2016>2016>20
Act 3 laezel nerf con 8; 15/8/8/16/13/12 use hair str16 feats str>20;GWM,alert
Constitution1616168
Act 3 karlach 8/16/8/14/14/12 use amulet health/giant gloves
Intelligence88*[17]1014
Act3 Wyll make a bowman?
Wisdom12141416
Act3 respech Karlach to improve saving throws, use gloves of giant/health amulet
Charisma10121012Act 3
Feat (4)Str18Dex18Dex18Dex18Rivington all.
Feat (6)Str20Dex20Dex20Dex20Ansur.(Wyll)
Feat (8)GWMSharpshooterSharpshooterGWM
Gortash tower(Karlach)
Feat (12)AlertAlertAlertAlertOrin usual
Extrashag15str>16Tadpoles.AstarionPot22
House of Hope.(Lae>Hammer)
Extrasast pot oops22necrothay?
Try Cazador? (Astarion)
HelmetGrymIntelligence17
Finish the game. Orpheus Illithid. OR Karlach?
ArmourRaph/KethBhaal/EmpBhaal/EmpRaph/Keth
WeaponsSilver SwordClubStr19Blood?Balduran
RangedTitanbowDarkfireDual Xbows.
Shield-any3+ shield?-
NecklaceGith?Health
CloakProtect
GlovesDEXArcherGiantgloves.
Ring1ArcaneSynergyRisky Ring?
Ring2
BootsClick HeelsNo slip.
ElixirCrit-fish?Strength.Bloodlust.

Timeline of events

27th May 2026 - started the run. Did not free Shadowheart and murdered her on the beach. Slapped Gale's hand into the Abyss. Recruited Ast/Kar/Wyll. Got to level 4.

28th May 2026 - level 5; cleared most of the Underdark/Forge

29th May 2026 - defeated Ethel for a Strength hair, beat Flind, beat the Gith patrol, could not defeat Grym (lack of bludgeoning etc) so nabbed the Adamantine Scale Mail I made and fled. Got to Mountain Pass at level 6.

30th May 2026 - cleared the creche completely and got deep into Act 2; almost party-wiped in monastery when the Lathander traps knocked 2-3 people off the edge for first time ever! Twice!

31st May 2026 - cleared Shadowlands

1st June 2026 - cleared all of Rivington minus Ansur and Gortash, cleared most of the Lower City encounters too (sewers, Bhaal entrance, Lorroakan). Also finally got the Karlach Hot Date achievement, the last one I needed. 100% completion achievement-wise!

2nd June 2026 - killed Raphael easily, Ansur easily, killed Orin easily, killed Gortash easily... killed Cazador easily for the first time. Killed Sarevok for the first time ever and on Honour Mode when my Friends cantrip aggravated him right after I became the Bhaal assassin. Oh well. Saved before Morphic Pool.

3rd June 2026 - finished the Lae’zel Honour Run. I initially snuck up and beat it OK (Orpheus the Flayer was killed twice but everyone else was fine) but took over the brain in my name because it was funny. Then I noticed my game had saved at the base of the brain stem so did it again; way better second time, both times I stayed put and killed the dragon, emperor and guardians; then the mind flayers, then went in. Two Globes and lots of Haste Spores/Mind Sanctuary helped. Brain couldn’t take a round of piercing arrows followed by Karlach/Lae’zel slashing. Anyway, the second time I rode off into the Astral Plane, Karlach died on the beach; the party was OK. Karlach refused to go to Avernus and would not offer to be Flayer so yeah. 

Assessment

Anyway it’s over, the all-fighter party was supremely strong in the end but was a rocky road with limited options sometimes. 

What's next

I managed to resist clicking New Game immediately as it had been a long day BUT am scheming about a Karlach all-barbarian run. Maybe that's a little too close to an all-fighter run. It'll be fine as I am comfy with the Barbarian class and will have d12 to my health but idk, seems like a bit of a repeat of the fighters gimmick in a way. A challenge would be a 'weaker' class like Rogue or one of the magical classes; supremely powerful eventually but fragile starting out.

02 June 2026

June #1 post: Baldur's Gate 3 Origin Run 1: Wyll. Honor Mode Completed 3 times now

After finishing my Dark Urge Honor Mode run I immediately hit new game and started a Wyll run.

I'll keep him as a Warlock for the entire run and will keep a pretty tight party, no need to keep switching people in and out.

The party

I had Astarion as the Gloomstalker-Assassin-Champion combo I love so much. Ranger to level 5 for extra attack, then 4 levels of Rogue for a feat, then 3 levels of Champion Fighter. He became the crit-fisher de jeure for 99% of the game.

Lae'zel as Eldritch Knight Fighter, it was not terribly exciting. Best use of it was Shield as a reaction. In this run I did not utilise the spell options that much for her, she mainly just swung her sword. Perfect.

Karlach was my Giant Barbarian for the first time - the verdict was it's not as good as Throwzerker but it's fine. I often found myself just not bothering/being in right place to use the Bonus Action Kick or Throw Person (amusing as both of them are).

Gale would also, critically, be in camp. Plus Shadowheart and a few others. Origin runs are interesting in that there is no Tav/Durge so you're automatically down a potential party member. I know there are always hirelings but still.

Timeline of events

3rd May 26 - started the run, I got Shadowheart to Command Drop the flaming sword on the Nautaloid so I knew I was doing well.

4th May 26 - got as far as the Blighted Village, hadn't long rested yet

5th May 26 - got Wyll and co to level 5, stopped short of Ethel/Underdark/Forge

6th May 26 - killed Ethel, cleared Forge and Underdark, only long rested on crossing the bridge to creche etc; 3 long rests in all of Act 1 I was impressed. Level 7 before Act 2.

7th May 26 - cleared almost all of Act 2 in one go; stopped at top of tower. Shadowheart left the party as I had left her in camp while doing Shar Trials, oh well. Just short of level 10 before Myrkul.

8th May 26 - beat Act 2 without long resting (the pod before Myrkul helped) so that was cool; was deep into Act 3.

9th May 26 - cleared all of Rivington (minus Gortash and Ansur) and parts of the Lower City; stopped before Lorroakan Fight. Level 11.

10th May 26 - cleared the sewers and Lorroakan etc; got to level 12. 

26th May 26 - killed Ansur relatively painlessly; killed Gortash upstairs but Wyll had to escape solo and the rest of the party were KO'd and jailed - easily escaped. Orin was also tough but doable, knocked all her minions off the edge. Went to House of Hope and the Incubus almost wiped the party, fuck.

27th May 26 - Final session. Started by escaping HOH: Raphael was fine by contrast. Astarion had clutched multiple times (crits on a 17?) that even though I had never done it before I went and found Cazador as I felt Wyll owed him that.

The result was a disaster: I had never met Cazador before so was completely unprepared, failed to reach Astarion in time and he was permanently killed. Lost all his good equipment minus one or two things and his arrows/potions etc which appeared in a backpack. Disaster. Wyll was killed early, Lae'zel was stuck in sleep due to Eyebite and it was up to Karlach to hop around the edges and flee combat. 

So yeah, was down my arguably best party member and his equipment so it was up to Gale to fill that void. Made him the same build as Astarion but he was just inferior without the good equipment. Also I was at that annoying stage of the game where the Steel Watch constantly aggro in BG so it was time to end it. For the first time since my first run in December 2025, I Gale'd the ending!

It was a very quiet Reunion Camp party: Wyll as Duke, Lae'zel projection, Karlach the Mindflayer, Jaheira and Halsin, a Gale projection (sad). I didn't have the option to reload before the brain fight like with the Durge so just left it as is.

Assessment:

It was a good run, strong party, played it fairly safe. I do this thing like in New Vegas where I try to do my companion quests as completely as possible depending on who I am running. It adds a bit of length to Act 3 (which is huge) but much of it is optional really. I lose motivation usually when I hit max level but found this cures it a bit.

But yeah didn't feel confident enough after the Cazador disaster to fight the final fight. I'd probably have been fine but who knows.

Wyll as POV was fine - he banters a lot less and just was laregly mute, the worst thing about the Origin characters being the MC is you lose all their dialogue. I missed Wyll just the way he was, as a travelling companion.

As Wyll, I roleplayed him as a power hungry fraud lmao. The whole 'Blade of Frontiers' thing is based on a lie anyway so was fun having him chug Speed Potions and consume every single tadpole. He also jumped at the idea of becoming Duke potentially when his father was out of the picture. I won't go anywhere near the Gondians/Steel Watch/submarine etc (have never done any of that stuff) until I see what it's like maybe in a lower difficulty. Especially after the Cazador disaster. I also need to kill him somehow. Next time.

Throwing healing potions and whatnot meant I probably only took... 5 long rests the entire game? Less?

Warlock Wyll was decent. Charisma-focus meant all the dialogue was generally trivial. I wasn't in love with the limited spell slots, but some great options. Eldritch Blast my old friend was excellent. I equipped Mizora's rapier later on so had access to a Cambion. My MC is usually a bit of a swiss army knife so was doing a bit of everything. He also had every tadpole power so was good anyway.

Eldritch Knight was kind of boring but solid. Gave me ideas for future runs. Giant Barbarian was underwhelming - still an easy 4/5 stars but nothing exciting. Best part was taking Elixir of Colossus/Enlarge while raging(enlarges the Giant barb anyway) to make BIG KARLACH. Then the kick would do 20+ damage. Gloom-Ass-Champ is excellent as ever, better with crit-fishing equipment. Astarion was genuinely a monster before he died forever and clutched more than once.

So yeah, another 50 hours well spent. Beating the game as Wyll in HM and defeating Ansur in HM for the first time were achievement enough.

What's next

I immediately hit new game and started Lae'zel Origin Run Honor Mode. She will be an Eldtritch Knight Level 12 Fighter. Her whole party will be composed of Fighters because that's the way she rolls! Karlach Champion, Wyll Battlemaster, Astarion Arcane Archer. As of 2nd June 2026 I am deep into Act 3 so it's going well. I had to use Revivify Scrolls/Withers more than ever before to resurrect people but otherwise was good lol. Also I finally 100% got the achievements (the last one).

June #3 post: Baldur's Gate 3 Origin Run 3: Astarion. Honor Mode Completed 5 times

Shortly after finishing up as Lae'zel I booted up a fresh run as Astarion. The gimmick this time will be 'all-rogues' and doing ...