Showing posts with label civ4. Show all posts
Showing posts with label civ4. Show all posts

01 April 2024

Civilization V (part 2)

 Because for some reason I tagged the Civ 5 blog post as a part 1 so here is part 2, the screenshots are from this computer, while that blog was written with the laptop I retired in 2020.


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I played a lot of the Earth-style continent script maps for a while in 2021. Here I am playing the Iroquois in Europe, part of the World Map script.


Me winning as the Austrians on a gigantic map.


The Scramble for Africa scenario. I bagged a few of the easier achievements and one awkward one - having the English explorer and the Belgian explorer within a few tiles of each other. 



I can’t beat the Mongol scenario (yet) despite following some guides to achieve it. There are a pile of achievements that are tied to beating it by certain difficulties but you can get all of them if you beat it on Deity. Deity isn’t as difficult in Civ 5 as it is in 2 or 4 mainly because you as an intelligent unpredictable human can generally outsmart the AI who struggle to manoeuvre their units properly. There is nothing more satisfying in this game than holding back a tide of enemy units with a small number of elite troops with ranged attacks.


I played England a lot for a while because there was an achievement for killing 357 ships as the English. I had plenty of experience and enjoyment sinking barbarian (and other players’) navies all game so was not too fazed by the need to sink so many as the English. Being able to effectively bombard enemy cities and units with the likes of Galleons (ship’s wheel icon above) and then seize them with melee ships like the privateer (skull and crossbones icon) could win games easily.



Rome in the north-eastern USA featuring Claude Debussy.



2008 AD so only <50 turns to go and just absurd military to keep the world cowed.



I played a lot of gigantic maps to test the computer graphics card but often there were vast tracts of the world I never saw.



I have over a hundred units in my empire here. There is an achievement for having over 100 units, 100 great generals and winning the game 100 times. Of those three conditions it would be the 100 great generals that took the longest to pop, believe it or not.



Into the Renaissance is really good too. Here I am playing as the Byzantines. This is probably my first attempt at just winning it but was difficult to hold off the endless Arab assault



Fall of Rome was entertaining - playing as the Vandals and starting in Morocco and proceeding to conquer Rome and Byzantium for the Double KO achievement. Bonus points for taking Rome with a boat. Diary entry: “Nov 13th 2022 - Played loads of Civ 5. Did a few of the Into the Renaissance and Fall of Rome achievements, notably winning, taking Rome with a boat and Constaninople in a double KO with the Vandals.”



Viking Destiny 1066 was entertaining as well. I played it from every angle and beat it on various difficulties to acquire all the achievements. I mainly sleep-walked through on Settler with various civilizations so beating it on Deity was a satisfying challenge. 



Diary entry from 14th Nov 2022: “Monday - chill, loads of Civ 5. Managed to get every 1066 Viking Destiny achievement, as every Norse civ then even did the Deity one as the Normans. Managed to hold on and rely on the AI not being able to manage traffic properly. Did Immortal as well afterward.  100 Generals achievement popped while I was warring in Scotland.” 


November 15th 2022 - Tuesday - “finished off the Norman scenario with Emperor difficulty.” So the ‘win as…’ achievements were any difficulty, but there were specific difficult ones as well e.g. win on Immortal, win on Deity etc.


I briefly tried to beat the Fall of Rome on Deity without losing any cities and it all went to shit.

Returning to the Korea scenario to get the Immortal and Emperor achievements. You can pick any Civ for it and I had already beaten it before in Part 1 as the Chinese so I did it again twice in October 2023. Something about this map I really like, feels more like a board game rather than a computer game. That and just pushing the samurai out of Korea is always satisfying.

Immortal - OneDrive screenshot takes in the achievement popping as opposed to my usual screenshots via Steam.


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What isn’t captured is how I started playing Civ 5 for the first time in September 2019 and have been playing it fairly extensively in various bursts over the last 4+ years. While I largely played as the Shoshone and a few scenarios in the first phase from 2019-2020 I spent a lot of 2021-2022 playing each of the different civilizations to victory (there is an achievement for that). A lot of those were just Future start beatdowns of Venice but still, they count!



Civ 5 last 29 21 20 19


18






general

africa scramble

korea

renaissance

wonders of ancient

mongols

fall o rome

england

1000 temples

rhodes colossus

manchu win settler

win as celts emp

take 3 wonders

mongol win king

keep cities deity

norway

100 great gens

win as boers

win on emperor

eng jeru emp

king

mongol win emperor


denmark


win as turkey

win on immortal

turks deity istanbul

emperor

mongol win immortal


norman




win as alohamads

immortal

mongol win deity


emp




win as russia

deity



immortal

Notes:

Notes:

Notes:

Notes:

Notes:

Notes:

Notes:

deity

grindable, have save file

difficult

3 separate playthroughs; play as china/japan on emperor immortal as I have already done it with deity for them

difficult.

various. save file; deity unlocks all 4

doable?; deity unlocks all 4.

have tried; extremely difficult



These are all of the achievements I have left to do to correct as of 28th October 2023. 18 left out of what, ?



1000 temples unlocking. Chopping 1000 forests, building 1000 roads all were grand and came with time but this one was ridiculous. I checked the XML files and it said I had 950+ built so I loaded up this file I had where I had set it up so I had sold my 10-12 temples and saved right before they were rebuilt so I could just reload it over and over to get it to pop. So even after 4 years and 500+ hours of fairly intense play and maybe building an average of 10 temples per game I was at around 700-800 built and then I used this file to get to 950 or so. Once I realised that in September 2023 I did it a handful of more times and got the trophy. Tedium.


Scramble for Africa - Rhodes Colossus means building a continuous line of railroad from Cairo to Cape Town. Doable apparently but finicky. Winning as the Boers and Turkey both on Deity is apparently very difficult.


Korea - all I have left to do is win as the Manchu which can be done on any difficulty so Settler is the way to go but is a difficult task taking Beijing and Seoul simultaneously. I’ve definitely tried it before and only being able to move 1 square inside Chinese borders due to the Great Wall is tough.


Into the Renaissance - loads of them to get here. I did manage to get England to take Jerusalem by abusing the random script map version of this scenario. 


Wonders of the Ancient World - this is one I haven’t played much other than taking a few handy achievements. Winning on Deity unlocks all achievements to do with difficulty so will attempt that eventually.


Mongols - I mentioned this already and same as above, winning on Deity unlocks all achievements.


Fall of Rome - I also mentioned this - you need to retain all cities on Deity as either of the Romes. Difficult.


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Civ 5 is still great, not as good as 4 but has displaced 2 in my hierarchy of Civ games. I fairly played it to death over the last couple of years so with less than 20 of the 286 achievements to go I can say once again maybe soon I will boot up Civilization 6 and give that a go.


12 February 2018

Civ 4 18 civs Pangaea test Marathon Monarch episode 7

Kind of a desultory ending to a decent game, the insanity of the first half kind of killed the competition off also their insistence on not researching Rifling - though they had steel Cannons, Airships (in limited supply) and had just gained access to Machine Guns and Steel ships, the land war was what mattered.


Frickin' slaughter here actually makes Lincoln renounce Charlemagne's protection.


^ My allies actually beat me to a variety of locations as we feasted on the Viking-Zulu-Ethiopian Empire.


^ He concedes quite lightly. Mao and Lincoln follow in exact sequence after he goes under.

^  Thought he would be the real big bad.

^ They all have NICE technologies.


^ Rameses looking chuffed. Top score and managed to displace one of my early win Roman games. Might return with either Earth map or another crazy 18 civ random script map next time. This was good fun and I was probably lucky not have got dog-piled by advanced civs earlier in the game. Weak or dead neighbours also played a part and the West never consolidating but remaining fractured yet advanced hurt any chance of a real foe. I recall a Pangaea game where Bismarck vassal'd have the continent while I killed off two people and was forced to fight him and his many subordinates. I had to go through Japan to get to him and managed to isolate and destroy his stack which broke his hold over his vassals and the game just turned completely my way.

Stack of Dooms are huge in this game, a huge part that is but as warfare gets more complex toward the end there can be numerous smaller armies but there is always that one main force to attack or run away from. It can be really satisfying to destroy an equally matched or superior force by manoeuvre and good use of collateral damage from siege weapons and flanking from mounted forces. I was lucky they never bothered with Rifling (sometimes they do focus on it or acquire it through various means) else I would have much farther to go, though my domestic situation was just starting to calm down post-slavery and post-draft.

11 February 2018

Civ 4 18 civs Pangaea test Marathon Monarch episode 6

Almost there. Attacking Genghis and almost winning now.


^ His lands. His giant stack of doom is still in the Zulu lands there on the left.


^ I declared on him and then didn't try and topple the vote. Everyone said 'no' to ending the war so it's all good.

^ Early concessions - I forgot he had some land south of me.


^ My stack squares off with his in Celtic lands. I will now try and get him to move onto the lowland so he will lose that hill defence bonus.

^ He's getting closer...

^ There we go!

^ A terrible clash of arms, we took so many casualties in this game at 60% or more odds in our favour, but I guess that's civ.

^ Tons of promotions available next turn and despite surviving with a large number of troops intact after our assault his counterattack fails miserably, we lose 4 guys while he loses every other battle.


^ Still not giving in. The amount of red relations here and wars versus all 9+ of my vassals...


^ A quick look at the global situation.

^ Set up a rainforest squad here to distract him while I build up again and try attacking from two different sides. Here and further west around this body of water, right under his belly.



^ Press toward the Christian holy city of Bibracte. Once Elizabeth's, then Genghis' for the last few centuries and now soon to be mine.


^ She falls. Note the incredible 100+ gold generated by the holy site being here. I'm keeping this.

^ Not good enough for him, though he offers a Zulu city.

^ I mass whip a Cavalry force in most cities. This along with drafting here and there for the next few turns should drive my Power up and make him submit faster, or at least allow me to attack better.

^ My jungle force have resisted a good few attacks.

^ Bibracte pops out of civil unrest and sure enough drives my income up.

^ After attacking him a bit on both sides he concedes.

^ I am now almost there re: land area, you need 51% to dominate and population. I think a portion of my vassals' scores are added to mine to get this figure.

^ Look at the conga line of troops heading west!


^ The final battle, my Cavalry and Riflemen versus Charlemagne's steel Cannons.