Cathy chose to be anxious girl, Royce picked the bitter old lady
and I chose the erotic lady. We found everything we needed in the Day Room,
notably the painting being a big hint later on. We went to the promenade first
and Cathy received a croquet mallet after a game went awry while myself and
Royce couldn’t do much with the locked gate and the strange dancing man.
The dormitory came next and Royce released the man in the
bed and fought him to death, I looked out the window overlooking the park and
Cathy acquired a load of items from the lockers.
In the infirmary we were told to go see Dr. Hyacinth and one
of the nurses asked us to meet her in the Dormitory. Royce of course got
embroiled in the male orderly attentions, so I saved him from that. We went
there first and got her items then went to the good doctor who led us through a
tunnel to the Park.
In the Park Royce got in a fight with a man with a gun,
Cathy inspected a kiosk and I found the greenhouse. Cathy received the gun for
helping defeat the man attacking Royce. In the greenhouse I fought the
Manticore, Cathy discovered a hidden item and Royce discovered the dead body
with another item.
We elected to go to the catacombs next and bypassed the gate
with the pentagram and instead ended up stuck in the labyrinth or whatever
followed by the tomb and dead end. This was roughly where we timed out.
Second run: It was lightning fast except our going to the
man who wanted the plunger. Cathy chose to be the cannibal girl instead of the
anxious girl second time around but myself and Royce stayed put. I knew about
the plunger from the other guys talking about it but elected to say nothing and
we lost time but we were flying it. We decided to fight the doctor this time
and thus got stuck doing the long tunnel to the park but from there we went to
the greenhouse then back into the catacombs eventually and found the gate with
the pentagrams. We felt stuck right there and then as we had done absolutely
everything until we eventually figured out the riddle.
This brought us to the final section which was also easy to
resolve as we glided past the encounter or two and had just the right thing to
get a mission successful after choosing not to assist the demonic girl with her
ritual.
We received 30 points for completing it on our second run
and had 3 time units to spare for a closing score of 33, making us first class
agents. We got the blue and green tokens and all agreed that it was excellent.
Cathy was brilliant, helping me manage the cards and whatnot and remembered
where almost everything was. Royce was also a really good player as he was
enjoying every minute of it.
Definitely better than Prophecy of Dragons, I loved the
creepy artwork and setting. The characters were really cool too. We’re going to
play MARCY Case tomorrow morning hopefully so I’ll have to keep mum about which
is the right one. When we find one she’ll probably die within a few turns
anyway without the antidote. If Cathy and Royce are as good as they were today
at looking for every single hint and clue and exploring every option and
location we should make it after a few runs.