We've been playing Shi no Numa and a bit of Der Riese for quite some time now. No dazzling records were made, particularly for the latter. The 'war of movement' is the primary strategy with perks and certain choice guns the tactical considerations. Feeling contented with the others, I revisited the ZV map and was pleasantly surprised by two things.
1. All of the perks are there!I must have forgotten them, as Quick Revive is within easy access and so too is Speed Cola. This map gained new life!
2. The random box comes BACK!!! This is the main one. Myself and Andrew had grown found of saying 'the game was over' whenever the box broke. Now though, it reappears - without any prompts. Cheers Rory!
In addition, we reached Round 23 in Shi No Numa. James had the Ray Gun and MG42, Andrew had the Ray Gun and MG42 and I had the Ray Gun and Wunderwaffe. I got it in Round 8 or so, and kept it for the whole time! Gotta go play Dungeons & Dragons...
Place for me to talk about games & food, mostly for my own amusement. Please enjoy!
June 2025 A Link to the Past (second time in 20~ years)
There was a lot of this. I had played this through at least once before on the Game Boy Advance back in the mid 2000's. It was a great ...
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The origins of Lacour and Kalousa are partly shrouded in legend and are largely thanks to two brothers. Their father, Myrnus, passed soon a...
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It was around the year 1900CE/300BD when the major Western powers Lacour, Kalousa and the Elves arrived in Terra Nova and established coloni...
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Necut is a world with 9 continents of varying definition. There are many races generally grouped into 4 categories: Elder, Alien, First and ...