20 July 2021

Screw the update, let's do even more DnD 5e Campaign updates and whatnot

 Haven't done a post for July yet or an update on DND since April so here goes.

There have been 7 sessions since the last update. They had just turned level 8, now they are level 10. Hm.

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On reflection, Roll20 is just fine for now, mainly due to the processing demands required by Foundry et al. also having to learn a new VTT. Maybe if this campaign ends I might look into Foundry and what people can and can't do and go from there.

Some other thoughts: as much as I love the crunch and gameplay factor of 5e and how that is so easy to do with a VTT in one tab (roll20), all the resources of DND Beyond in the other (recently got Hero Tier membership) and any question answerable by a quick new tab and Google search, the roleplay is suffering.
 It's not totally dead but I do miss how much better as a player I was getting in person pre-2020 and am wondering can I bring back my abilities from my 2008-2016 run as a GM, today. 5 years and counting since I've ran a game in person, wild.
 People (including me) don't want to be on camera all game or at all and microphones can be good but you can deliver an epic line or someone else will and there will always be somebody saying 'can you repeat that' or stepped away from computer at that moment. Not a complaint, just an observation and makes me wish for in-person gaming again a good bit. A mixture of both would be amazing, tablets/character sheets, VTT in the centre of the table and in-person. I think it was kind of going that way pre-pandemic but yeah.

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So they defeated the demon army by and large with lots of fire and then advanced to the primary objective, the mortarhouse on top of the hill. 


^ They got delightfully mauled. I find the tighter the space, the more punishment they take. Heh. A Hezrou with a green stink aura slowly waltzed up while they fight a displacer beast and a tanarukk. The Goliath Barbarian Ephrim the Bold holds the centre; Ari the Fairy, Elven Fighter and her Nightmare mount Gregg fight the Orc demon Tanarukk while the Fire Genasi Wizard Scorch and Aarakocra Rogue (GMPC) look on. Slightly off screen, the GMPCs that have helped them thus far in this sidequest prepare to arrive and help out.



^ The actual mortarhouse, just below them to the right. An Armanite prepares to go out the gate and blast them with lighting (I love lightning spells/effects). At the top of picture a Cambion devil sizes up the battle outside. Top right, Erin the rogue/bard PC sneaks around and blows up the mortar. Bottom right, mortar crew of Dretches and Manes don't know what's coming. Bottom, a Chasme prepares to fly again, love those guys. In the centre, the green clawed thing, the Glabrezu commander. This is a more feminine one so think the Slaaneshi daemonettes.

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They blew up mortar and systematically tore apart the defenders, except a Cambion who escaped again. They long rested in the farmhouse from the previous battle then the Aarakocra left them to resume his courier job. They continued down south to find the prison camp and liberate the prisoners who were largely townsfolk who failed to make it into the safety of Moonwheat's walls.



^ They fought a load of Rutterkin and Bulezau here, a giant Chasme nest. A bunch of prisoners, maybe 5, were staked to the nest as food but they managed to free 1 who made it back, there in top left. All the others died one way or another...


^ They came across this monstrosity which the freed prisoner insisted was a gate they were leading prisoners into. What the hell they decided, le't go in there. It was of course guarded by Barlguras and ROPERS who were quite fun to run. Lots of grappling and dragging by them and some munching by their stone teeth. Barlguras went invisible and appeared at the back and mauled the wizard.


^ This is where they ended up after. A collection of elemental foes fought them next, namely a Salamander, a Galeb Duhr, a Water Weird and an Invisible Stalker. The Salamander engaged the fiery fighter in single combat, the Galeb Duhr created two clones and mauled the party with a rolling attack, the Water Weird dragged people into the evil river and the Invisible Stalker survived to the end, sneaking about.

The 'puzzle' afterward was to open all 7 'doors' on top simultaneously. They figured it out pretty quick, well, the rogue did anyway. In they stepped and only after they stepped through did they see the back of these double doors, ordained with card suits - Deck of Many Things time!

The fighter Elf drew a shiny +2 dagger and someone they trusted now hated their guts.
The barbarian Goliath lost d4+1 Intelligence (he rolled 3 in the end so lost 4) and gained 50,000 gold.
The rogue got cursed -2 to all saving throws and gained possession of a castle somewhere far away.
The wizard is now the enemy of a powerful devil and gained 1d3 wishes (!).



^They then fought Jolly Polly, an agent of Chaos who had appeared before and killed the duplicate of the revolutionary leader they had been assisting. This was a great encounter in the end, full of drama, multiple party members downed, more cards drawn... he was a homebrew creature I messed around with and toned down a bit. He had lair actions and legendary actions that I tracked in the fog there haha. The three copies on the extreme right are his Mirror Image copies, which were effective at keeping him going. The extreme bottom right is the level 4 fighter who appeared via card and was killed soon after. There were a bunch of villagers standing around that suffered some collateral damage too...

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Anyway they emerged from hell at level 9 and returned to Moonwheat. On the way they encountered the Lacour Army, which marched north to liberate Moonwheat from its blockade and siege. No more tracking rations for a small town yay! They were strongly urged to teleport back to Lacour to compete in the Regional Arena, especially after fighting in the Local and Area Championships (working titles) for the entertainment of one of the three evil Queens who rule Lacour.

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^ They fought in an empty arena Gauntlet match from the get go. Round 1, they fought a progressively increasing CR 0 to CR 8 battle, which escalated nicely. They fought a CR 0, 1/2, 1/4, 1/8, 1 monsters from the first turn and and then randomly the 2-8 CR monsters emerged. CR 8 was a Hydra that underwhelmed but some of the others were good.

Round 2 they fought after a break wherein they went one on one with a CR 9 creature and so on. An Abominable Yeti started the fight, followed by a Dullahan, a Roc, an Archmage, an Adult Copper Dragon and finally a Skull Lord. At 15 rounds they had beaten all the other Gauntlet groups so decided to stop there, won 15,000 gold to share and levelled up to level 10 (reduced experience due to intermittent long rests, but still).



^ The duels! How it all went! In the Round of 16, the barbarian defeated a cloud giant, the rogue defeated a vampire who was exposed to sunlight and the wizard defeated a war priest. The fighter player wasn't there so got a bye on her fight.

In the Quarter Finals the rogue was one-shotted by a giant psychic attack. The barbarian defeated the wizard called Lightning. The party wizard was slain by a mysterious robed fighter with a Nine Lives Stealer, essentially ripping his soul from his body BUT he was secretly an ally in disguise so was brought back to life in the back. Yay! Finally the fighter was gunned down by the artificer gunslinger girl (a former lover of hers) who then shot and killed her with a pistol, revealing herself as the Deck of Many Things enemy. She also took the Crystal of Fire. Woo! But this is not the end of Ari, Pretender to the Elven Throne...

So for semi finals - the barbarian will fight the psychic rogue NPC who hates the queens and on the other side the revolutionary leader who hates the queens disguised as a queen supporter will fight the traitorous artificer. 3 of them are anti-Queens, so the plan is to attack the Queen right as the prize is being handed over, a moment of weakness. Then kill a 2000 year old demi-goddess who enslaves women and makes them do everything.

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Session 27 (6)6
chasme 12300
vrock 12300
armanite 12900
barlgura 11800
tanarukk 11800
Session 2829
chasme 24600
glabrezu 1 + mortarsquad6000
displacer beast1700
hezrou 13900
armanite 12900
tanarukk 11800
bulezau 42800
rutterkin 1282
Session 2911
roper 23600
barlgura 59000
Salamander1800
water weird700
Invisible Stalker2300
galeb duhr2300
Session 3021
20 commoners0
Grim Jester7200
Session 3112
quadrone plus 0, 1/8, 1/4, 1/2200
Uraeus450
Millitaur700
banshee1100
fellforged1800
young white2300
oni2900
hydra3900
treant5000
aboleth5900
roc7200
erinyes8400
vampire10000
adult copper11500
mummy lord13000
Session 328
abominable yeti5000
treant clone5000
dullahan5900
roc7200
archmage8400
level 1310000
adult copper d11500
skull lord13000
Session 335
madam sabina2950
warpriest2500
imir5000
cloud g donthra2500
lightning2950

The updated kill list and experience gained.

Ingame DAYS:38Rations
Ephrim7235910
Ari7235910
Erin7235910
Scorch7235910
Kills737Session 33
Current Time16:00
Houses2Land/Farm
Cards drawn13-
Wishes cast0/2-

Some more stats. I rationalised the experience points a few sessions ago, just easier. They've drawn 13 cards between them in their career of the possible 22. The wizard did use 1 Wish but it was too much so I asked him to take it back or I would do a genie on it 'it won't be quite what you want' and neither of us wanted that. They had 3 houses but lost 1 via card. Rations are there as they almost ran out unbeknownst to them. They also have a big trip coming up.

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So that's it! More to come and I'll post an update some other time.


20 June 2021

2021 Galway takeaways challenge part 1

 In a totally arbitrary decision in 2021 I ordered from different places every week rather than the same place and if I ordered from say, McDonald's, I can't order from there again until 2022 hence the 'challenge'.

The only reasons I did this for was because I ordered a ton of Four Star Pizza only in 2020 mainly because I was on night shift, they opened until 4am and I wanted large pepperoni pizzas with black olives and of course Haagen Dasz on the side. So I wanted to do something different and have enjoyed it immensely the last six months.

Here are all the takeaways I've ordered from, some thoughts and recommendations. This is part 1 I'll do part 2 in December or whenever:

  1. mcdonalds - classic intro.
  2. botown - ordered brekkie burger and kids burger haha, kids burger was nicer!
  3. galway tandoori - classic butter chicken, was good
  4. goldenmountain - nothing exciting
  5. bun bros - standard burger place nothing too exciting
  6. four star - had to cross them off list eventually. Love their pizza
  7. umbrella - nothing too exciting
  8. curryandspice = not great butter chicken but I'm biased toward Galway tandoori
  9. woozza - these guys never wowed me ever, sadly.
  10. boojum - standard bean chili burrito, perfectly normal
  11. YUMMY WOK =  best spicy bag I've ever had. 2022 I will return.
  12. papa johns - the usual! All the meats and fine
  13. nuthot - lovely, lovely vegan spice bag. Tofu or whatever was cut small rather than obnoxious blocks.
  14. subway - vegan patty is good, first time trying will get again; otherwise usual sweet onion sauce and olives and other nonsense. COOKIES
  15. milanos - vegan padana pizza was nice but cheesecake was disappointing
  16. burger king - Vegan burger is excellent, will order again
  17. handsome burger - great chips and decent BBQ burger
  18. bare pantry - solid burger and solid chips, the nice ones with skin on them
  19. charcoal mary street - Veggie burger very good, falafel kebab good, onion rings were decent
  20. dominos - Meateor is always good
  21. shake dog - same as always! Route 66 and mixed fries, was exactly the same as always
  22. hush? burgers - really salty but I don't care about that so pushed into 7.5/10 range
  23. VOCHO - ordered sweet potato quesdilla and didn't really eat it, I don't really like sweet potato I just wanted the vegan option and it was too sweet. the loaded fries were the greatest thing ever though. 2022.
  24. wholly cow - decent burger and decent loaded fries but not as exciting as Vocho
  25. speedos - falafel kebab and onion rings. Solid all around but amazing chili/red sauce on it.
  26. scottys - it had been a while double scooter, chili cheese fries and daim sundae. Yum
  27. CHARCOAL - cross ST - bending my own rules, there are more than one branch so got from thsi one! instead of Mary's Street! Falafel kebab only, was cold when it got here.
  28. zambrero - the small burrito and loaded nachos were grand but the real star was the ice cream sandwiches you get here. Roll on 2022 I'll be back.
  29. captain's cabin - amazing veggie burger, nice vanilla shake but chickened out of my fish spice bag that I got on a whim, I'm sure the cod/whiting whatever was fine in the batter but maybe I was just full. Ate some of the fries and were grand
  30. bun and burger co - beef burger w/ mushrooms, loaded fries and kinder bueno shake all added up nicely
  31. da roberta - very nice carbonara, not too saucy more 'dry' which I like. 
  32. sliders bar n grill - lovely beefy burgers and good loaded fries.
  33. underground pizza - loaded fries and donut were OK but the spice bag calzone, my first ever calzone, was absolutely AMAZING. Chicken, veg and spices were all excellent.
  34. harrys - much hyped and delivered more or less, great benny burger, OK loaded chips and indulgent dessert pushed it to 8/10. Would have been higher if the chips were amazing.
  35. venice - carbonara and a pepperoni pizza I split with Theo, both very strong 7/10
  36. classico - the calzone was decent, second one ever while the carbonara was tasty but must have been extremely salty I tend not to notice until later when I'm parched.
  37. mizzoni - the spice bag pizza was OK, I'm kind of going off chicken in general so wasn't too excited about the gigantic goujons that were on it.
  38. capones - great beef burger. Also a great vegan burger on the advice of a friend. Ate those two together and ordered a small chip as part of the deal and was OK.
  39. chef laura rosso - blue cheese burger, bacon cheese loaded fries and white cake.


So that about does her, wraps it all up. That's 39 takeaways in 24 weeks of 2021. Oop! I'm writing this now as I had kept a brief list on my Google sheet schedule. Pardon the brevity of the first few entries I was still on nights and blegh. I actually typed these backwards, starting with the most recent. I'm off to Mayo next week so will miss a little bit of time but most likely will order food again at the start of July when I'm recuperating from vaccine shot #2 at home. Will post some sort of life update in July maybe.

25 May 2021

Even more Roll20 stuff; some campaign stats; Barlguras, Ogres and Demons; Foundry in the future?

 Last time they were just in Moonwheat. They promptly introduced themselves to the local lord, accepted his thanks for saving his daughter, agreed to help defeat the Confederate Demon Army surrounding the city and went shopping.


The Highroad where Moonwheat is is like Inner Mongolia, Tibet and the former Silk Road rolled into one, a rough border zone compared to where they came from, the civilised coast of China. This is a game of geopolitics that has been played out before: war in Lakour of some description, Confederacy invades and pillages the Highroad and beyond, sometimes Lacour itself, then when peace is being negotiated they use the Highroad prizes as a bargaining chip. 


They bought an extensive list of stuff, from an even bigger list. A sample:

Hector the Adventurer

Sells: wondrous stuff ripped from dead adventurers:

 Uncommon:

  • Boots of Elvenkind
  • Boots of Striding and Springing
  • Bracers of Archery
  • Brooch of Shielding
  • Broom of Flying
  • Dust of Dryness
  • Immovable Rod
  • Figurine of Wondrous Power: Serpentine Owl
  • Gauntlets of Ogre Power
  • Periapt of Health
  • Periapt of Wound Closure
  • Ring of Warmth
  • Shield +2
  • Stone of Good Luck
  • Wand of Magic Missiles

Rare:

  • +3 Arrow x 3
  • Bag of Beans
  • +1 Bloody Great Axe (Mass Marker Mass Murderer The Mass)
  • Elven Chain
  • Folding Boat
  • Horn of BLASTING
  • Ioun Stone x 2 (random roll)
  • Oil of Etherealness

VERY RARE

  • Crystal Ball
  • Candle of Invocation

They didn't know the axe was cursed, but it was perfect. The Goliath barbarian bought it. The half-Elf fighter who serves as the true ace in the party I was GMPC'ing for a while but the player returned (Caffy) but even she bought a few bits. They hadn't been to a town since December 2020 or before then so it was time.

They spent a whole session, a whole 2 hour + session shopping more or less and interacting with a handful of shopkeepers so that was interesting.

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The next session they were awoken in the middle of the night: the rogue and wizard were handcuffed leg to arm, the barbarian was covered in slippery oil and the fighter-queen-pretender was being stabbed repeatedly by an assassin.


The main draw here for me is when I bought Dynamic Lighting I set up this session - they were going to be stalked anyway by assassins but this was perfect. The Goliath barbarian had no dark vision, so I could set them to have no effective sight.


The half-Elf fighter and Tiefling rogue had darkvision, so were fine. Fighter also has a flametongue longsword so I was able to set that up to emit light too for everyone's benefit.


Fire Genasi Wizard has darkvision but it specifically states its red tinted so I was able to do that! So cool.



The assassin in the little house they were in just wanted to kill one or two of them then make an exit if things got hot. Killing them all would be great. One is fine. Anyway, he stabbed the Queen a bit but had to bail as the rogue freed themselves from the manacles but the wizard was rendered useless as they were unable to move hands. Interesting. The barbarian got a shot in and the assassin fled out a window. They followed via door and window and were shot at by another assassin on the opposite roof!




This guy fired Purple Worm poison at the barbarian for damn near 40 damage. They managed to pin down and kill one assassin and captured the other one despite having a ton of disadvantages. They learned some stuff from him and moved on.

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Sadly, dynamic lighting horrifically slowed down one player's laptop so we had to disable it after this encounter. Honestly that's fine as the main draw of buying plus for me was the extra storage, having maxed myself out around this time. The dynamic lighting was a nice plus but added a lot of extra prep for me and was not 100% perfect all the time. A real nice to have but honestly not pushed on it.




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So after all that they got the barbarian curse removed and did a little more shopping and then they figured out what jobs they wanted to do. They were going to go straight to a nearby detainment camp but realised they could swing west up the hills and disable the mortars up there firing on the city. Roll on the western hills!

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They started climbing and an army of Manes and Dretches appeared behind them. But they didn't know that. Instead they rescued an Aasimar cleric called Sigrid and then went up a bit more and found her paladin sister under a pile of treasure. It turned out to be an obvious trap and a bunch of Barlguras attacked alongside a Vrock.




They performed poorly enough, the barbarian player was not here this time so I ran him and the monsters and made a mistake with the enemies wherein they all got resistance to damage when they didn't or some hits I resisted and others I calculated normally, either way it was a tough battle but they won anyway. The paladin sister was dragged off but they found her later at the farmhouse.

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They cleared the farmhouse and encountered a shield guardian. It was just standing there so they ignored it and got a short rest. This was all part of my plan to use of their 'resources' a bit to see how they did. A unicorn revealed himself to the party as an ally for the ogre fight coming up. They were residing in the farm and hunting his kind.

Ogres returned, 4 ogres, a chain ogre, a skull ogre, some zombie ogres and an oni who controlled the shield guardian. Even though it was one spell level too high for the shield guardian to store I had it cast cone of cold in an attempt to knock out the half-elf fighter who is vulnerable to cold. It didn't work as hoped! The oni did his as well and no joy. They won with little damage, but there was a fun moment where the ogre they had following them for a few sessions at the start and died in the major monastery battle returned as a headless, impaled ogre zombie using his own rotting head on a stick as a morning star. They managed to kill it without letting the barbarian player know, who was attached to the ogre known as KERS somewhat.



The half-elf fighter who is literally chaotic evil and playing as such proceeded to cut off the hoof of a dead unicorn and traumatise the living unicorn ally they had so it alignment shifted into a nightmare. Don't ask. I figured they needed all the help they could get for the upcoming demon battle as the army surrounded the farmhouse and awaited for nightfall, they had a long rest. The last thing they did that session I asked 'how do you want to fight them' and they concocted a plan involving tons of fire and the barn.

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The battle begun and it was a bit slow as they had to wait for the demon army to slowly dash up to the barn and farmhouse in general. The fighter placed a bonfire spell at the main entrance which was super effective, the hordes suicidally charged into it. The majority of the demons went into the farmhouse, kited in there by the rogue who then proceeded to taunt and take hits from the tanarukk orc demons leading the charge. They managed to duck and dive out with invisibility as fire consumed the barn.




The rest of the party watched on as the demons stumbled into the firey trenches the shield guardian dug while they rested. The fighter did get up in their faces but then the air force arrived, a bunch of Chasme, Vrocks and Quasit. She retreated back and the airforce struck the main defenders at the back of the farmhouse.




Chasme are brutal. Their probiscus is terrifying; I had to downgrade them to just roll in, hit and run. Quasits dropped a bomb each. The two Vrocks were there to stay and run properly this time, but were still a nuisance. As of this writing, one is still alive (23/May/2021) but the second half of fight is tonight so we'll see!



The final part of that session, part 1 of the battle, they saw more weak demons break in, the back gate get broken down by a Hezrou, some Tanarukks and some Armanites (my other faves alongside Chasme) and a Cambion on a rooftop nearby. But behind the Cambion was an old friend, an Aarakocra Rogue from the first handful of sessions!

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Part 2 they managed to dismantle the remaining forces, from exploding the remaining explosive barrels set up, to casting Sunburst with the combined Crystals of Powers. They managed to defeat the big bois and even killed the Ogre Mage Oni who came back for revenege. Only a cambion escaped, retreating to the nearby mortarhouse at the top of the hill.




They levelled to 8 and received a ton of letters and post from the Aarakocra who is now a courier. The barbarian got a letter and gift from his tribe, the fighter got a love letter/marriage proposal, the wizard got a sending stone for a call from his masters and the tiefling rogue/bard got served papers. Fun! They also all got invited to the 150th regional championships... lots to do after they dismantle the demon army in the coming sessions.




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So that about does her for the minute. While I have immensely enjoyed my year with Roll20 I am close to thinking maybe I'll just sink 50 into Foundry and mess around with that.

I'm very excited about what they have achieved and what is to come. It's finally reaching a point where there are little callbacks and recurring characters from the past. The plot came slowly but surely and though still light and combat heavy, it's a lot of fun.

Here are their kills per session and experience points added:

Session 1 (12)12Session 11 (13)13Session 21 (0)0
3 tigers3002 thief100
no kills, mainly buying stuff in Moonwheat
1 weretiger5501 monk100Session 22 (2)2
8 tribals2005 hags250assassin (2)7800
Session 2 (28)282 guard200Session 23 (5)5
5 cultist1251 wizard700barlgura (4)7200
1 cult fanatic4502 archer200Vrock 12300
16 tribal w400Session 12 (9)9Session 24 (8)8
aniarmor 12009 tribal warriors225Ogre 41800
skeleton 3150Session 13 (1)1Ogre Zombie 2900
Session 3 (5)5
stone bird guarding yazeran
Chain Ogre 1700
commoner10Session 14 (0)no killsSkele Ogre 1450
tribal warrior25Session 15 (128)128Session 25 (205)205
big boi tiger40064 orcs6400manes 1553875
ogre45064 goblins3200dretch 432150
1 weretiger100Session 16 (92)92quasit 3300
arena fights5002 Wyverns4600tanarukk 11800
Session 4 (4)41 Young Blue Dragon5000vrock 12300
weretiger 33002 Black Orcs700barlgura 23600
weretigerhyb 123 Goblins1150Session 26 (86)86
Session 5 (0)064 Orcs6400oni 12900
Session 6 (5)5Session 17 (5)5hezrou 13900
Brown bear1001 desert foxarmanite 22900
rook501 cat10tanarukk 23600
beastmen x 22003 spectators2100dretch 9450
big bird200Session 18 (11)11manes 701750
Session 7 (5)5Beholder zombie1800vrock 12300
2 minotaurs14002 Giant Scorpion1400
3 skeletons1508 Tribal warriors200
Session 8 (1)1Session 19 (9)9
Torgoch10004 manticore2800
Session 9 (0)no kills4 harpy800
Session 10 (4)41 wyvern behe6900
3 city guard150Session 20 (12)12
1 maid101 displacer700
1 suicider1001 bugbear chief700
1 chimera2300
8 bugbears1600
1 mage2300

They've done well! Pardon some of the choppy-ness here I had to hide the next session for now.

Here is the party composition timeline and leveling:

session #levelRoyceCathyErinCian
11
22
32
43
53
63
74
84
94
104
115
125
135
145
155
165
176
186
196
206
217
227
237
247
257
267
278

So at most they've spent 6 sessions at levels 7 and 5 which is fine. There have been some experience point awards here and there for quests completed but not too many to note. Finding the first and second crystals in session 8 and 14 respectively netted flat experience awards to the tune of around 1000 each. Cathy's fighter wininng the prestigious duels twice at local and provincial level netted her a small bonus to her experience so she is in the lead by like 50 XP only.

November #3 pot pourri: Bodycam

My poor 2070 was... fine it ran fine!