25 May 2026

May #4 Winning as Green in Britannia: Steam edition (no commentary/no save scumming) video copout post

 


Caledonians:
T1 - Move Orkney to Caithness.
T3 - move new troops to Orkney, keep 2 in Caithness.
T4-T10 - survive. Do not overstack in Caithness, AI seems to love attacking big stacks.
T11-T16 - hopefully you will retain Caithness and one of the islands.

Welsh:
T1 - retreat and defend vs Romans. Avoid capitulation.
T2-T5 sometimes the Roman AI don't try to attack you, so don't surrender. Submit if they enter your main 5 it's not worth fighting.
T3+ - have 2 guys in Dyfed to ward off the pesky Irish.
T6-T7 - defend versus the Irish. Hold.
T8-T9 - rush to York. Equivalent of winning 3 Bretwalda votes.
T10-T16 hopefully Irish are dead or minimised (lol); harrass the Saxons as much as possible for your Danes to prosper.

Jutes:
T4 - don't raid.
T5 - go all in on Kent with everything. Leave 2 behind and 2 at sea.
T6+ survive in Kent as long as possible. Die.

Danes:
T11 - consider going 2 for 1 against as many soft targets as possible. Don't bully the Angles/Blue TOO much. Keep as many guys alive as possible. 6 points is good = 1 Kingship you can't get as Green.
T12 - Major Invasion. DO NOT be tempted to brutalise Blue in the north. You need to establish the Danelaw in all the territories around Lindsey. Use both steps of MI to get as many flag points as possible yes but firts wave strongly consider hitting Red/Saxon in south-east as hard as possible. Then grab what you can. Hope for King or no King for anyone.
T13 - Extra guys, use them to solidify the Danelaw in all territories around Lindsey. Yes, Lindsey.
T14 - make Cnut special King. Hope to be in a position where you are also regular king shortly after.
T15-T16 - watch Yellow, Blue and Red fail to win as you already did.

June #3 post: Baldur's Gate 3 Origin Run 3: Astarion. Honor Mode Completed 5 times

Shortly after finishing up as Lae'zel I booted up a fresh run as Astarion. The gimmick this time will be 'all-rogues' and doing ...